Display Name = "San Ilias"
Parallax Name = "BlueSky"
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 236, 260, 2, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 236, 260, 2, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 236, 260, 2, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    ShowTextAttributes(["alice8thx_fc1", 0, 0, 2])
    ShowText(["\\n<Hat Alice>"])
    ShowText(["Let's enjoy the angels' hospitality to the fullest......"])
    ShowTextAttributes(["whiteyel_fc1", 2, 0, 2])
    ShowText(["\\n<Whiteyel>"])
    ShowText(["Ugh, what incredible strength......"])
    ShowText(["However, I cannot let you pass here......!"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["It seems we can't get through here......"])
    ShowText(["We'll escape through another route!"])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ShowTextAttributes(["alice8thx_fc1", 0, 0, 2])
    ShowText(["\\n<Hat Alice>"])
    ShowText(["Let's enjoy the angels' hospitality to the fullest......"])
    ShowTextAttributes(["whiteyel_fc1", 2, 0, 2])
    ShowText(["\\n<Whiteyel>"])
    ShowText(["Ugh, what incredible strength......"])
    ShowText(["However, I cannot let you pass here......!"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["It seems we can't get through here......"])
    ShowText(["We'll escape through another route!"])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    ShowTextAttributes(["alice8thx_fc1", 0, 0, 2])
    ShowText(["\\n<Hat Alice>"])
    ShowText(["Let's enjoy the angels' hospitality to the fullest......"])
    ShowTextAttributes(["whiteyel_fc1", 2, 0, 2])
    ShowText(["\\n<Whiteyel>"])
    ShowText(["Ugh, what incredible strength......"])
    ShowText(["However, I cannot let you pass here......!"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["It seems we can't get through here......"])
    ShowText(["We'll escape through another route!"])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ShowTextAttributes(["alice8thx_fc1", 0, 0, 2])
    ShowText(["\\n<Hat Alice>"])
    ShowText(["Oh, a white and beautiful angel......"])
    ShowText(["I want to turn her into a plush toy and display her."])
    ShowTextAttributes(["whiteyel_fc1", 1, 0, 2])
    ShowText(["\\n<Whiteyel A>"])
    ShowText(["The enemy in the hat seems to have a weakness to holy power!"])
    ShowText(["I will respond with holy techniques!"])
    ShowTextAttributes(["whiteyel_fc1", 1, 0, 2])
    ShowText(["\\n<Whiteyel B>"])
    ShowText(["Ascension also worked!"])
    ShowText(["I will counter with white magic Heaven!"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["The angels are quite persistent as well."])
    ShowText(["In any case, we cannot pass here, we'll escape through another route!"])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ShowTextAttributes(["alice8thx_fc1", 0, 0, 2])
    ShowText(["\\n<Hat Alice>"])
    ShowText(["Oh, a white and beautiful angel......"])
    ShowText(["I want to turn her into a plush toy and display her."])
    ShowTextAttributes(["whiteyel_fc1", 1, 0, 2])
    ShowText(["\\n<Whiteyel A>"])
    ShowText(["The enemy in the hat seems to have a weakness to holy power!"])
    ShowText(["I will respond with holy techniques!"])
    ShowTextAttributes(["whiteyel_fc1", 1, 0, 2])
    ShowText(["\\n<Whiteyel B>"])
    ShowText(["Ascension also worked!"])
    ShowText(["I will counter with white magic Heaven!"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["The angels are quite persistent as well."])
    ShowText(["In any case, we cannot pass here, we'll escape through another route!"])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    ShowTextAttributes(["alice8thx_fc1", 0, 0, 2])
    ShowText(["\\n<Hat Alice>"])
    ShowText(["Oh, a white and beautiful angel......"])
    ShowText(["I want to turn her into a plush toy and display her."])
    ShowTextAttributes(["whiteyel_fc1", 1, 0, 2])
    ShowText(["\\n<Whiteyel A>"])
    ShowText(["The enemy in the hat seems to have a weakness to holy power!"])
    ShowText(["I will respond with holy techniques!"])
    ShowTextAttributes(["whiteyel_fc1", 1, 0, 2])
    ShowText(["\\n<Whiteyel B>"])
    ShowText(["Ascension also worked!"])
    ShowText(["I will counter with white magic Heaven!"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["The angels are quite persistent as well."])
    ShowText(["In any case, we cannot pass here, we'll escape through another route!"])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    ShowTextAttributes(["alice8thx_fc1", 0, 0, 2])
    ShowText(["\\n<Hat Alice>"])
    ShowText(["Oh, a white and beautiful angel......"])
    ShowText(["I want to turn her into a plush toy and display her."])
    ShowTextAttributes(["whiteyel_fc1", 1, 0, 2])
    ShowText(["\\n<Whiteyel A>"])
    ShowText(["The enemy in the hat seems to have a weakness to holy power!"])
    ShowText(["I will respond with holy techniques!"])
    ShowTextAttributes(["whiteyel_fc1", 1, 0, 2])
    ShowText(["\\n<Whiteyel B>"])
    ShowText(["Ascension also worked!"])
    ShowText(["I will counter with white magic Heaven!"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["The angels are quite persistent as well."])
    ShowText(["In any case, we cannot pass here, we'll escape through another route!"])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ShowTextAttributes(["alice8thx_fc1", 0, 0, 2])
    ShowText(["\\n<Hat Alice>"])
    ShowText(["Oh, a white and beautiful angel......"])
    ShowText(["I want to turn her into a plush toy and display her."])
    ShowTextAttributes(["whiteyel_fc1", 1, 0, 2])
    ShowText(["\\n<Whiteyel A>"])
    ShowText(["The enemy in the hat seems to have a weakness to holy power!"])
    ShowText(["I will respond with holy techniques!"])
    ShowTextAttributes(["whiteyel_fc1", 1, 0, 2])
    ShowText(["\\n<Whiteyel B>"])
    ShowText(["Ascension also worked!"])
    ShowText(["I will counter with white magic Heaven!"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["The angels are quite persistent as well."])
    ShowText(["In any case, we cannot pass here, we'll escape through another route!"])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    ShowPicture([5, "80_alice8thx01_st01", 0, 0, -150, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_alice8thx01_st05", 0, 0, 150, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, -150, 0, 100, 100, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, 150, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Resident>"])
    ShowText(["Wow! Help me!"])
    ShowTextAttributes(["alice8thx_fc1", 0, 0, 2])
    ShowText(["\\n<Hat Alice>"])
    ShowText(["Ufu fu..."])
    ShowText(["To the citizens of the divine, a comfortable hospitality......"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Resident>"])
    ShowText(["Lady Ilias, please help me...... Gyaa!!"])
    ShowTextAttributes(["alice8thx_fc1", 4, 0, 2])
    ShowText(["\\n<Sword Alice>"])
    ShowText(["Even if you pray to the Goddess, they will not help you......"])
    ShowText(["Ufufufu..."])
    ErasePicture([5])
    ErasePicture([6])
    ShowTextAttributes(["sonia_fc3", 7, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["The castle town is filled with Black Alice!"])
    ShowText(["Even ordinary citizens are being attacked!"])
    ShowTextAttributes(["alice_fc1", 4, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["……………………"])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["......To carry out the Unity Plan, we must destroy the heavenly realm."])
    ShowText(["Ultimately, we must kill the people of this world."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Alice..."])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["But I cannot overlook this situation!"])
    ShowText(["How can I abandon those who are innocent and being attacked?!"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Contradictions be damned, this is how I stand my ground!"])
    ShowText(["Even in a world that will ultimately be destroyed, I will protect it until that moment comes!"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["I will defeat the Black Alice causing chaos in the city, Luka!"])
    ShowText(["I will save as many residents as possible!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["In response to Alice's determination, I—"])
    ShowChoices([["Agree", "Disagree"], 0])
    When([0, "賛同する"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Ah, that's right... Let's help the residents now!"])
      ShowTextAttributes(["alice_fc1", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["I knew you would say that..."])
      ShowText(["Withdrawal is canceled, we will defeat the Black Alice one by one!"])
      ConditionalBranch([4, 382, 0])
        ShowTextAttributes(["morrigan_fc1", 4, 0, 2])
        ShowText(["\\n<Morrigan>"])
        ShowText(["Well, that's one way to look at it!"])
        ShowText(["It doesn't suit me to cowardly run away like this!!"])
        Empty([])
      BranchEnd([])
      Empty([])

    When([1, "反対する"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["But, it's a world that will be destroyed anyway, right?!"])
      ShowText(["It's pointless to do something like that!"])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["I understand the feeling of wanting to say that."])
      ShowText(["But――"])
      Empty([])

    ChoicesEnd([])
    ControlSwitches([31, 31, 0])
    SetMoveRoute([42, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    SetMoveRoute([43, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    ShowPicture([5, "80_alice8thx01_st02", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_alice8thx01_st03", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["alice8thx_fc1", 2, 0, 2])
    ShowText(["\\n<Red Alice>"])
    ShowText(["Oh, the Monster Lord and the Hero are here in such a place..."])
    ShowTextAttributes(["alice8thx_fc1", 3, 0, 2])
    ShowText(["\\n<Winter Alice>"])
    ShowText(["How friendly you all are..."])
    ShowText(["We shall give you a trial."])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["As expected, it seems we cannot escape if we are blocked here."])
    ShowText(["Then, I will make you move with force!"])
    ConditionalBranch([4, 773, 0])
      ShowTextAttributes(["gob_fc2", 0, 0, 2])
      ShowText(["\\n<Idaten>"])
      ShowText(["Know that my blade does not only cut angels...!"])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ErasePicture([6])
    BattleProcessing([0, 1639, false, false])
    ControlSwitches([31, 31, 1])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["While rescuing the residents, we will retreat from this town!"])
    ShowText(["Let's go!"])
    ConditionalBranch([4, 528, 0])
      ShowTextAttributes(["sabasa_fc4", 1, 0, 2])
      ShowText(["\\n<Sarasa>"])
      ShowText(["We are the Sarasah Airborne Corps!"])
      ShowText(["We won't forgive the lawlessness that attacks the people!"])
      ConditionalBranch([4, 382, 0])
        ShowTextAttributes(["morrigan_fc1", 4, 0, 2])
        ShowText(["\\n<Morrigan>"])
        ShowText(["We won't forgive it!"])
        ShowTextAttributes(["astaroth_fc1", 4, 0, 2])
        ShowText(["\\n<Astaroth>"])
        ShowText(["You're easily influenced, aren't you..."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ControlSelfSwitch(["A", 0])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    CallCommonEvent([418])
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    ShowTextAttributes(["alice8thx_fc1", 5, 0, 2])
    ShowText(["\\n<Martial Alice>"])
    ShowText(["Let's treat this unusual angel to my fist..."])
    ShowTextAttributes(["tennyo_fc1", 2, 0, 2])
    ShowText(["\\n<Succubus>"])
    ShowText(["If it's a feast, I'd prefer steamed buns!!"])
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    ShowTextAttributes(["alice8thx_fc1", 5, 0, 2])
    ShowText(["\\n<Martial Alice>"])
    ShowText(["Let's treat this unusual angel to my fist..."])
    ShowTextAttributes(["tennyo_fc1", 2, 0, 2])
    ShowText(["\\n<Succubus>"])
    ShowText(["If it's a feast, I'd prefer steamed buns!!"])
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    CallCommonEvent([418])
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    Empty([])

CommonEvent 51
Name = "EV051"

  Page 0
    Empty([])

CommonEvent 52
Name = "EV052"

  Page 0
    ShowTextAttributes(["mariel_fc1", 0, 0, 2])
    ShowText(["\\n<Mariel>"])
    ShowText(["I dislike slugs..."])
    Empty([])

CommonEvent 53
Name = "EV053"

  Page 0
    Empty([])

CommonEvent 54
Name = "EV054"

  Page 0
    ShowTextAttributes(["mariel_fc1", 0, 0, 2])
    ShowText(["\\n<Mariel>"])
    ShowText(["I dislike slugs..."])
    Empty([])

CommonEvent 55
Name = "EV055"

  Page 0
    ShowTextAttributes(["mariel_fc1", 0, 0, 2])
    ShowText(["\\n<Mariel>"])
    ShowText(["I dislike slugs..."])
    Empty([])

CommonEvent 56
Name = "EV056"

  Page 0
    ShowTextAttributes(["mariel_fc1", 0, 0, 2])
    ShowText(["\\n<Mariel>"])
    ShowText(["I dislike slugs..."])
    Empty([])

CommonEvent 57
Name = "EV057"

  Page 0
    ShowTextAttributes(["alice8thx_fc1", 0, 0, 2])
    ShowText(["\\n<Hat Alice>"])
    ShowText(["Let's enjoy the angels' hospitality to the fullest......"])
    ShowTextAttributes(["whiteyel_fc1", 2, 0, 2])
    ShowText(["\\n<Whiteyel>"])
    ShowText(["Ugh, what incredible strength......"])
    ShowText(["However, I cannot let you pass here......!"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["It seems we can't get through here......"])
    ShowText(["We'll escape through another route!"])
    Empty([])

CommonEvent 58
Name = "EV058"

  Page 0
    Empty([])

CommonEvent 59
Name = "EV059"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Earth4\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 875, 22, 58, 0, 0])
    Empty([])

CommonEvent 60
Name = "EV060"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The door is tightly shut..."])
    Empty([])

CommonEvent 61
Name = "EV061"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The door is tightly shut..."])
    Empty([])

CommonEvent 62
Name = "EV062"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The door is tightly shut..."])
    Empty([])

CommonEvent 63
Name = "EV063"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The door is tightly shut..."])
    Empty([])

CommonEvent 64
Name = "EV064"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The door is tightly shut..."])
    Empty([])

CommonEvent 65
Name = "EV065"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The door is tightly shut..."])
    Empty([])

CommonEvent 66
Name = "EV066"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The door is tightly shut..."])
    Empty([])

CommonEvent 67
Name = "EV067"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The door is tightly shut..."])
    Empty([])

CommonEvent 68
Name = "EV068"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 236, 260, 0, 0])
    Empty([])

CommonEvent 69
Name = "EV069"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 236, 260, 0, 0])
    Empty([])

CommonEvent 70
Name = "EV070"

  Page 0
    Empty([])

CommonEvent 71
Name = "EV071"

  Page 0
    Empty([])

CommonEvent 72
Name = "EV072"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 236, 260, 2, 0])
    Empty([])

CommonEvent 73
Name = "EV073"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([32, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 74
Name = "EV074"

  Page 0
    ShowTextAttributes(["giriel_fc1", 2, 0, 2])
    ShowText(["\\n<Giriel A>"])
    ShowText(["The one with the umbrella is a lightning user, yet their own weakness is lightning!"])
    ShowText(["Let's launch a coordinated attack with lightning attacks!"])
    ShowTextAttributes(["giriel_fc1", 2, 0, 2])
    ShowText(["\\n<Giriel B>"])
    ShowText(["Wooooo, paralyze them!"])
    ShowText(["Don't give them a chance to counterattack!!"])
    ShowTextAttributes(["alice8thx_fc1", 1, 0, 2])
    ShowText(["\\n<Umbrella Alice>"])
    ShowText(["To discern the weakness and immediately launch an attack..."])
    ShowText(["These angels are quite well-trained."])
    Empty([])

CommonEvent 75
Name = "EV075"

  Page 0
    ShowTextAttributes(["giriel_fc1", 2, 0, 2])
    ShowText(["\\n<Giriel A>"])
    ShowText(["The one with the umbrella is a lightning user, yet their own weakness is lightning!"])
    ShowText(["Let's launch a coordinated attack with lightning attacks!"])
    ShowTextAttributes(["giriel_fc1", 2, 0, 2])
    ShowText(["\\n<Giriel B>"])
    ShowText(["Wooooo, paralyze them!"])
    ShowText(["Don't give them a chance to counterattack!!"])
    ShowTextAttributes(["alice8thx_fc1", 1, 0, 2])
    ShowText(["\\n<Umbrella Alice>"])
    ShowText(["To discern the weakness and immediately launch an attack..."])
    ShowText(["These angels are quite well-trained."])
    Empty([])

CommonEvent 76
Name = "EV076"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The angel soldiers are dead..."])
    Empty([])

CommonEvent 77
Name = "EV077"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The angel soldiers are dead..."])
    Empty([])

CommonEvent 78
Name = "EV078"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Shining Woman>"])
    ShowText(["Aaaah... H-help me..."])
    ShowTextAttributes(["alice8thx_fc1", 0, 0, 2])
    ShowText(["\\n<Hat Alice>"])
    ShowText(["To ascend with my beloved angel... what a fortunate person you are."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Stop it! Let that person go!!"])
    BattleProcessing([0, 1640, true, false])
    IfWin([])
      Empty([])

    IfEscape([])
      ExitEventProcessing([])
      Empty([])

    BattleProcessingEnd([])
    SetMoveRoute([78, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([79, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Shining Woman>"])
    ShowText(["Aaaah... T-thank you..."])
    ShowText(["T-this..."])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([42, 0, 0, 1])
    PlaySE(["RPG::SE(@name=\"mon_dassyutu\", @pitch=100, @volume=100)"])
    ControlSwitches([2580, 2580, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I've safely evacuated the woman!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 79
Name = "EV079"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Shining Woman>"])
    ShowText(["Aaaah... H-help me..."])
    ShowTextAttributes(["alice8thx_fc1", 0, 0, 2])
    ShowText(["\\n<Hat Alice>"])
    ShowText(["To ascend with my beloved angel... what a fortunate person you are."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Stop it! Let that person go!!"])
    BattleProcessing([0, 1640, true, false])
    IfWin([])
      Empty([])

    IfEscape([])
      ExitEventProcessing([])
      Empty([])

    BattleProcessingEnd([])
    SetMoveRoute([78, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([79, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Shining Woman>"])
    ShowText(["Aaaah... T-thank you..."])
    ShowText(["T-this..."])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([42, 0, 0, 1])
    PlaySE(["RPG::SE(@name=\"mon_dassyutu\", @pitch=100, @volume=100)"])
    ControlSwitches([2580, 2580, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I've safely evacuated the woman!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 80
Name = "EV080"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The angel soldiers are dead..."])
    Empty([])

CommonEvent 81
Name = "EV081"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Radiant Youth>"])
    ShowText(["Hii... D-Don't come any closer..."])
    ShowTextAttributes(["alice8thx_fc1", 2, 0, 2])
    ShowText(["\\n<Red Alice>"])
    ShowText(["Before I ascend... would you care to enjoy with me?"])
    ShowTextAttributes(["sonia_fc1", 5, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["To inflict such tyranny upon innocent people..."])
    ShowText(["I will never forgive this!"])
    BattleProcessing([0, 1640, false, true])
    IfWin([])
      Empty([])

    IfLose([])
      ExitEventProcessing([])
      Empty([])

    BattleProcessingEnd([])
    SetMoveRoute([86, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([81, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Radiant Youth>"])
    ShowText(["You saved me, thank you..."])
    ShowText(["I hope this will be of use."])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([3015, 0, 0, 1])
    PlaySE(["RPG::SE(@name=\"mon_dassyutu\", @pitch=100, @volume=100)"])
    ControlSwitches([2582, 2582, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I've safely evacuated the young man!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 82
Name = "EV082"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Radiant Sister>"])
    ShowText(["Ah, Lady Ilias..."])
    ShowText(["Please, help me..."])
    ShowTextAttributes(["alice8thx_fc1", 3, 0, 2])
    ShowText(["\\n<Winter Alice>"])
    ShowText(["You've chosen the wrong person to cling to."])
    ShowText(["The Goddess does not even regard you as dust..."])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Don't get it twisted, this is not the Goddess's salvation!"])
    BattleProcessing([0, 1641, true, false])
    IfWin([])
      Empty([])

    IfEscape([])
      ExitEventProcessing([])
      Empty([])

    BattleProcessingEnd([])
    SetMoveRoute([82, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([83, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Radiant Sister>"])
    ShowText(["Ah..."])
    ShowText(["You are the saviors sent by Lady Ilias..."])
    ShowTextAttributes(["alice_fc1", 7, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["That's why I'm saying it's not true!"])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([2713, 0, 0, 1])
    PlaySE(["RPG::SE(@name=\"mon_dassyutu\", @pitch=100, @volume=100)"])
    ControlSwitches([2584, 2584, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Evacuated the sister via a safe route!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 83
Name = "EV083"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Radiant Sister>"])
    ShowText(["Ah, Lady Ilias..."])
    ShowText(["Please, help me..."])
    ShowTextAttributes(["alice8thx_fc1", 3, 0, 2])
    ShowText(["\\n<Winter Alice>"])
    ShowText(["You've chosen the wrong person to cling to."])
    ShowText(["The Goddess does not even regard you as dust..."])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Don't get it twisted, this is not the Goddess's salvation!"])
    BattleProcessing([0, 1641, true, false])
    IfWin([])
      Empty([])

    IfEscape([])
      ExitEventProcessing([])
      Empty([])

    BattleProcessingEnd([])
    SetMoveRoute([82, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([83, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Radiant Sister>"])
    ShowText(["Ah..."])
    ShowText(["You are the saviors sent by Lady Ilias..."])
    ShowTextAttributes(["alice_fc1", 7, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["That's why I'm saying it's not true!"])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([2713, 0, 0, 1])
    PlaySE(["RPG::SE(@name=\"mon_dassyutu\", @pitch=100, @volume=100)"])
    ControlSwitches([2584, 2584, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Evacuated the sister via a safe route!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 84
Name = "EV084"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 237, 260, 0, 0])
    Empty([])

CommonEvent 85
Name = "EV085"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 237, 260, 0, 0])
    Empty([])

CommonEvent 86
Name = "EV086"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Radiant Youth>"])
    ShowText(["Hii... D-Don't come any closer..."])
    ShowTextAttributes(["alice8thx_fc1", 2, 0, 2])
    ShowText(["\\n<Red Alice>"])
    ShowText(["Before I ascend... would you care to enjoy with me?"])
    ShowTextAttributes(["sonia_fc1", 5, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["To inflict such tyranny upon innocent people..."])
    ShowText(["I will never forgive this!"])
    BattleProcessing([0, 1640, true, false])
    IfWin([])
      Empty([])

    IfEscape([])
      ExitEventProcessing([])
      Empty([])

    BattleProcessingEnd([])
    SetMoveRoute([86, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([81, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Radiant Youth>"])
    ShowText(["You saved me, thank you..."])
    ShowText(["I hope this will be of use."])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([3015, 0, 0, 1])
    PlaySE(["RPG::SE(@name=\"mon_dassyutu\", @pitch=100, @volume=100)"])
    ControlSwitches([2582, 2582, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I've safely evacuated the young man!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 87
Name = "EV087"

  Page 0
    ShowTextAttributes(["alice8thx_fc1", 1, 0, 2])
    ShowText(["\\n<Umbrella Alice>"])
    ShowText(["Oh, what a cute fairy!"])
    ShowText(["I will add you to my specimen collection..."])
    ShowTextAttributes(["fairy_fc1", 2, 0, 2])
    ShowText(["\\n<Fairy>"])
    ShowText(["N-No way..."])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Even towards the same monster, such tyranny..."])
    ShowText(["As the Monster Lord, I will punish you!!"])
    BattleProcessing([0, 1641, true, false])
    IfWin([])
      Empty([])

    IfEscape([])
      ExitEventProcessing([])
      Empty([])

    BattleProcessingEnd([])
    SetMoveRoute([88, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([87, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["fairy_fc1", 0, 0, 2])
    ShowText(["\\n<Fairy>"])
    ShowText(["Thank you! Please use this♪"])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([2934, 0, 0, 1])
    PlaySE(["RPG::SE(@name=\"mon_dassyutu\", @pitch=100, @volume=100)"])
    ControlSwitches([2581, 2581, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Evacuated the fairy via a safe route!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 88
Name = "EV088"

  Page 0
    ShowTextAttributes(["alice8thx_fc1", 1, 0, 2])
    ShowText(["\\n<Umbrella Alice>"])
    ShowText(["Oh, what a cute fairy!"])
    ShowText(["I will add you to my specimen collection..."])
    ShowTextAttributes(["fairy_fc1", 2, 0, 2])
    ShowText(["\\n<Fairy>"])
    ShowText(["N-No way..."])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Even towards the same monster, such tyranny..."])
    ShowText(["As the Monster Lord, I will punish you!!"])
    BattleProcessing([0, 1641, true, false])
    IfWin([])
      Empty([])

    IfEscape([])
      ExitEventProcessing([])
      Empty([])

    BattleProcessingEnd([])
    SetMoveRoute([88, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([87, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["fairy_fc1", 0, 0, 2])
    ShowText(["\\n<Fairy>"])
    ShowText(["Thank you! Please use this♪"])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([2934, 0, 0, 1])
    PlaySE(["RPG::SE(@name=\"mon_dassyutu\", @pitch=100, @volume=100)"])
    ControlSwitches([2581, 2581, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Evacuated the fairy via a safe route!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 89
Name = "EV089"

  Page 0
    ShowTextAttributes(["alice8thx_fc1", 4, 0, 2])
    ShowText(["\\n<Sword Alice>"])
    ShowText(["Please enjoy my sword to the fullest..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Traveling Warrior>"])
    ShowText(["W-What incredible swordsmanship!"])
    ShowText(["Ugh, I can't take any more of this—"])
    ShowTextAttributes(["morrigan_fc1", 5, 0, 2])
    ShowText(["\\n<Morrigan>"])
    ShowText(["Are you feeling proud of bullying weaklings?"])
    ShowText(["Then, show me your impressive sword next!"])
    BattleProcessing([0, 1637, true, false])
    IfWin([])
      Empty([])

    IfEscape([])
      ExitEventProcessing([])
      Empty([])

    BattleProcessingEnd([])
    SetMoveRoute([89, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([90, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Traveling Warrior>"])
    ShowText(["I can't believe how strong you are..."])
    ShowText(["This would be more useful in your hands."])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([2490, 0, 0, 1])
    PlaySE(["RPG::SE(@name=\"mon_dassyutu\", @pitch=100, @volume=100)"])
    ControlSwitches([2583, 2583, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I've safely evacuated the warrior!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 90
Name = "EV090"

  Page 0
    ShowTextAttributes(["alice8thx_fc1", 4, 0, 2])
    ShowText(["\\n<Sword Alice>"])
    ShowText(["Please enjoy my sword to the fullest..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Traveling Warrior>"])
    ShowText(["W-What incredible swordsmanship!"])
    ShowText(["Ugh, I can't take any more of this—"])
    ShowTextAttributes(["morrigan_fc1", 5, 0, 2])
    ShowText(["\\n<Morrigan>"])
    ShowText(["Are you feeling proud of bullying weaklings?"])
    ShowText(["Then, show me your impressive sword next!"])
    BattleProcessing([0, 1637, true, false])
    IfWin([])
      Empty([])

    IfEscape([])
      ExitEventProcessing([])
      Empty([])

    BattleProcessingEnd([])
    SetMoveRoute([89, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([90, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Traveling Warrior>"])
    ShowText(["I can't believe how strong you are..."])
    ShowText(["This would be more useful in your hands."])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([2490, 0, 0, 1])
    PlaySE(["RPG::SE(@name=\"mon_dassyutu\", @pitch=100, @volume=100)"])
    ControlSwitches([2583, 2583, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I've safely evacuated the warrior!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 91
Name = "EV091"

  Page 0
    ShowTextAttributes(["alice8thx_fc1", 0, 0, 2])
    ShowText(["\\n<Hat Alice>"])
    ShowText(["Now, let's color the holy city with cries of anguish..."])
    BattleProcessing([0, 1640, true, false])
    IfWin([])
      Empty([])

    IfEscape([])
      ExitEventProcessing([])
      Empty([])

    BattleProcessingEnd([])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 92
Name = "EV092"

  Page 0
    ShowTextAttributes(["alice8thx_fc1", 2, 0, 2])
    ShowText(["\\n<Red Alice>"])
    ShowText(["I want to dye this holy city in blood red..."])
    BattleProcessing([0, 1640, true, false])
    IfWin([])
      Empty([])

    IfEscape([])
      ExitEventProcessing([])
      Empty([])

    BattleProcessingEnd([])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 93
Name = "EV093"

  Page 0
    ShowTextAttributes(["alice8thx_fc1", 3, 0, 2])
    ShowText(["\\n<Winter Alice>"])
    ShowText(["Winter is coming."])
    ShowText(["A winter where all humans will despair..."])
    BattleProcessing([0, 1641, true, false])
    IfWin([])
      Empty([])

    IfEscape([])
      ExitEventProcessing([])
      Empty([])

    BattleProcessingEnd([])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 94
Name = "EV094"

  Page 0
    ShowTextAttributes(["alice8thx_fc1", 1, 0, 2])
    ShowText(["\\n<Umbrella Alice>"])
    ShowText(["A stroll in the holy city is delightful, isn't it?"])
    ShowText(["The screams of pain are also a decoration for the stroll..."])
    BattleProcessing([0, 1641, true, false])
    IfWin([])
      Empty([])

    IfEscape([])
      ExitEventProcessing([])
      Empty([])

    BattleProcessingEnd([])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 95
Name = "EV095"

  Page 0
    ShowTextAttributes(["giriel_fc1", 2, 0, 2])
    ShowText(["\\n<Giriel A>"])
    ShowText(["The one with the umbrella is a lightning user, yet their own weakness is lightning!"])
    ShowText(["Let's launch a coordinated attack with lightning attacks!"])
    ShowTextAttributes(["giriel_fc1", 2, 0, 2])
    ShowText(["\\n<Giriel B>"])
    ShowText(["Wooooo, paralyze them!"])
    ShowText(["Don't give them a chance to counterattack!!"])
    ShowTextAttributes(["alice8thx_fc1", 1, 0, 2])
    ShowText(["\\n<Umbrella Alice>"])
    ShowText(["To discern the weakness and immediately launch an attack..."])
    ShowText(["These angels are quite well-trained."])
    Empty([])

CommonEvent 96
Name = "EV096"

  Page 0
    ShowTextAttributes(["giriel_fc1", 2, 0, 2])
    ShowText(["\\n<Giriel A>"])
    ShowText(["The one with the umbrella is a lightning user, yet their own weakness is lightning!"])
    ShowText(["Let's launch a coordinated attack with lightning attacks!"])
    ShowTextAttributes(["giriel_fc1", 2, 0, 2])
    ShowText(["\\n<Giriel B>"])
    ShowText(["Wooooo, paralyze them!"])
    ShowText(["Don't give them a chance to counterattack!!"])
    ShowTextAttributes(["alice8thx_fc1", 1, 0, 2])
    ShowText(["\\n<Umbrella Alice>"])
    ShowText(["To discern the weakness and immediately launch an attack..."])
    ShowText(["These angels are quite well-trained."])
    Empty([])

CommonEvent 97
Name = "EV097"

  Page 0
    ShowTextAttributes(["sabiriel_fc1", 2, 0, 2])
    ShowText(["\\n<Sabiriel>"])
    ShowText(["Warriors like you are supposed to be weak in the dark!"])
    ShowText(["Cupid, support with status-altering magic!!"])
    ShowTextAttributes(["cupid_fc1", 2, 0, 2])
    ShowText(["\\n<Cupid>"])
    ShowText(["Eek! Blind! Blind!"])
    ShowTextAttributes(["alice8thx_fc1", 4, 0, 2])
    ShowText(["\\n<Sword Alice>"])
    ShowText(["You're quite used to fighting, aren't you..."])
    ShowText(["The elite protecting the holy city are not just for show."])
    ShowTextAttributes(["angels_fc1", 2, 0, 2])
    ShowText(["\\n<Angel Soldier A>"])
    ShowText(["Summon the holy beast Uranus!"])
    ShowText(["Strike the enemies in the dark with beast techniques for special damage!"])
    ShowTextAttributes(["angels_fc1", 2, 0, 2])
    ShowText(["\\n<Angel Soldier B>"])
    ShowText(["Reports have come in that Endiel has defeated more than five foes!"])
    ShowText(["Being a warrior type, they are also weak to pleasure techniques!"])
    ShowTextAttributes(["alice8thx_fc1", 5, 0, 2])
    ShowText(["\\n<Martial Alice>"])
    ShowText(["Hehe, are you saying you'll treat me to pleasure?"])
    ShowText(["I'll enjoy it to the fullest..."])
    Empty([])

CommonEvent 98
Name = "EV098"

  Page 0
    ShowTextAttributes(["sabiriel_fc1", 2, 0, 2])
    ShowText(["\\n<Sabiriel>"])
    ShowText(["Warriors like you are supposed to be weak in the dark!"])
    ShowText(["Cupid, support with status-altering magic!!"])
    ShowTextAttributes(["cupid_fc1", 2, 0, 2])
    ShowText(["\\n<Cupid>"])
    ShowText(["Eek! Blind! Blind!"])
    ShowTextAttributes(["alice8thx_fc1", 4, 0, 2])
    ShowText(["\\n<Sword Alice>"])
    ShowText(["You're quite used to fighting, aren't you..."])
    ShowText(["The elite protecting the holy city are not just for show."])
    ShowTextAttributes(["angels_fc1", 2, 0, 2])
    ShowText(["\\n<Angel Soldier A>"])
    ShowText(["Summon the holy beast Uranus!"])
    ShowText(["Strike the enemies in the dark with beast techniques for special damage!"])
    ShowTextAttributes(["angels_fc1", 2, 0, 2])
    ShowText(["\\n<Angel Soldier B>"])
    ShowText(["Reports have come in that Endiel has defeated more than five foes!"])
    ShowText(["Being a warrior type, they are also weak to pleasure techniques!"])
    ShowTextAttributes(["alice8thx_fc1", 5, 0, 2])
    ShowText(["\\n<Martial Alice>"])
    ShowText(["Hehe, are you saying you'll treat me to pleasure?"])
    ShowText(["I'll enjoy it to the fullest..."])
    Empty([])

CommonEvent 99
Name = "EV099"

  Page 0
    ShowTextAttributes(["whiteyel_fc1", 0, 0, 2])
    ShowText(["\\n<Whiteyel>"])
    ShowText(["I will save as many citizens as possible!"])
    ShowText(["I absolutely won't retreat...!"])
    ShowTextAttributes(["alice8thx_fc1", 2, 0, 2])
    ShowText(["\\n<Red Alice>"])
    ShowText(["Are the cute angels going to play with me...?"])
    Empty([])

CommonEvent 100
Name = "EV100"

  Page 0
    ShowTextAttributes(["whiteyel_fc1", 0, 0, 2])
    ShowText(["\\n<Whiteyel>"])
    ShowText(["I will save as many citizens as possible!"])
    ShowText(["I absolutely won't retreat...!"])
    ShowTextAttributes(["alice8thx_fc1", 2, 0, 2])
    ShowText(["\\n<Red Alice>"])
    ShowText(["Are the cute angels going to play with me...?"])
    Empty([])

CommonEvent 101
Name = "EV101"

  Page 0
    ShowTextAttributes(["whiteyel_fc1", 0, 0, 2])
    ShowText(["\\n<Whiteyel>"])
    ShowText(["I will save as many citizens as possible!"])
    ShowText(["I absolutely won't retreat...!"])
    ShowTextAttributes(["alice8thx_fc1", 2, 0, 2])
    ShowText(["\\n<Red Alice>"])
    ShowText(["Are the cute angels going to play with me...?"])
    Empty([])

CommonEvent 102
Name = "EV102"

  Page 0
    ShowTextAttributes(["whiteyel_fc1", 0, 0, 2])
    ShowText(["\\n<Whiteyel>"])
    ShowText(["I will save as many citizens as possible!"])
    ShowText(["I absolutely won't retreat...!"])
    ShowTextAttributes(["alice8thx_fc1", 2, 0, 2])
    ShowText(["\\n<Red Alice>"])
    ShowText(["Are the cute angels going to play with me...?"])
    Empty([])

CommonEvent 103
Name = "EV103"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The fairy has breathed its last..."])
    Empty([])

CommonEvent 104
Name = "EV104"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The young man is dead..."])
    Empty([])

CommonEvent 105
Name = "EV105"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The girl is dead..."])
    Empty([])

CommonEvent 106
Name = "EV106"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The boy is dead..."])
    Empty([])

CommonEvent 107
Name = "EV107"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Mariel is dead..."])
    Empty([])

CommonEvent 108
Name = "EV108"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Mariel is dead..."])
    Empty([])

CommonEvent 109
Name = "EV109"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Mariel is dead..."])
    Empty([])

CommonEvent 110
Name = "EV110"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Whiteyel is dead..."])
    Empty([])

CommonEvent 111
Name = "EV111"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Whiteyel is dead..."])
    Empty([])

CommonEvent 112
Name = "EV112"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Whiteyel is dead..."])
    Empty([])

CommonEvent 113
Name = "EV113"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Whiteyel is dead..."])
    Empty([])

CommonEvent 114
Name = "EV114"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Whiteyel is dead..."])
    Empty([])

CommonEvent 115
Name = "EV115"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Whiteyel is dead..."])
    Empty([])

CommonEvent 116
Name = "EV116"

  Page 0
    ShowTextAttributes(["whiteyel_fc1", 2, 0, 2])
    ShowText(["\\n<Whiteyel>"])
    ShowText(["Hah hah... The enemy in red clothing seems to be weak against ice."])
    ShowText(["Since freeze also works, if we freeze them and attack with a club..."])
    ShowTextAttributes(["whiteyel_fc1", 2, 0, 2])
    ShowText(["\\n<Whiteyel>"])
    ShowText(["In contrast, the enemy in winter clothing is weak against fire."])
    ShowText(["Please inflict burn status and aim for piercing damage with a sharp sword..."])
    ShowTextAttributes(["whiteyel_fc1", 2, 0, 2])
    ShowText(["\\n<Whiteyel>"])
    ShowText(["Please... protect the citizens..."])
    Empty([])

CommonEvent 117
Name = "EV117"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The angel soldiers are dead..."])
    Empty([])

CommonEvent 118
Name = "EV118"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The angel soldiers are dead..."])
    Empty([])

CommonEvent 119
Name = "EV119"

  Page 0
    ShowTextAttributes(["cupid_fc1", 2, 0, 2])
    ShowText(["\\n<Cupid>"])
    ShowText(["I will heal you, so help everyone~!!"])
    PlaySE(["RPG::SE(@name=\"Heal7\", @pitch=100, @volume=80)"])
    FlashScreen(["Color(@red=255.0, @green=255.0, @blue=255.0, @alpha=255.0)", 30, true])
    RecoverAll([0, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The party's HP and MP have been fully recovered!"])
    Empty([])

CommonEvent 120
Name = "EV120"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The angel soldiers are dead..."])
    Empty([])

CommonEvent 121
Name = "EV121"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The angel soldiers are dead..."])
    Empty([])

CommonEvent 122
Name = "EV122"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The fairy has breathed its last..."])
    Empty([])

CommonEvent 123
Name = "EV123"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The angel soldiers are dead..."])
    Empty([])

CommonEvent 124
Name = "EV124"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The angel soldiers are dead..."])
    Empty([])

CommonEvent 125
Name = "EV125"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The angel soldiers are dead..."])
    Empty([])

CommonEvent 126
Name = "EV126"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The angel soldiers are dead..."])
    Empty([])

CommonEvent 127
Name = "EV127"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The angel soldiers are dead..."])
    Empty([])

CommonEvent 128
Name = "EV128"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The angel soldiers are dead..."])
    Empty([])

CommonEvent 129
Name = "EV129"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Sabiriel is dead..."])
    Empty([])

CommonEvent 130
Name = "EV130"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Sabiriel is dead..."])
    Empty([])

CommonEvent 131
Name = "EV131"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Whiteyel is dead..."])
    Empty([])

CommonEvent 132
Name = "EV132"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Whiteyel is dead..."])
    Empty([])

CommonEvent 133
Name = "EV133"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Whiteyel is dead..."])
    Empty([])

CommonEvent 134
Name = "EV134"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The boy is dead..."])
    Empty([])

CommonEvent 135
Name = "EV135"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The old woman is dead..."])
    Empty([])

CommonEvent 136
Name = "EV136"

  Page 0
    Empty([])

CommonEvent 137
Name = "EV137"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The town girl has breathed her last..."])
    Empty([])

CommonEvent 138
Name = "EV138"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The young man is dead..."])
    Empty([])

CommonEvent 139
Name = "EV139"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["A dead man is floating in the sky..."])
    Empty([])

CommonEvent 140
Name = "EV140"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The woman has breathed her last..."])
    Empty([])

CommonEvent 141
Name = "EV141"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Cupid is dead..."])
    Empty([])

CommonEvent 142
Name = "EV142"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The girl is dead..."])
    Empty([])

CommonEvent 143
Name = "EV143"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The woman has breathed her last..."])
    Empty([])

CommonEvent 144
Name = "EV144"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["A dead man is floating in the sky..."])
    Empty([])

CommonEvent 145
Name = "EV145"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The man is dead..."])
    Empty([])

CommonEvent 146
Name = "EV146"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([31, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 147
Name = "EV147"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([70, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 148
Name = "EV148"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([112, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 149
Name = "EV149"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([757, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 150
Name = "EV150"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([3776, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 151
Name = "EV151"

  Page 0
    Empty([])

CommonEvent 152
Name = "EV152"

  Page 0
    ShowTextAttributes(["sabiriel_fc1", 2, 0, 2])
    ShowText(["\\n<Sabiriel>"])
    ShowText(["Warriors like you are supposed to be weak in the dark!"])
    ShowText(["Cupid, support with status-altering magic!!"])
    ShowTextAttributes(["cupid_fc1", 2, 0, 2])
    ShowText(["\\n<Cupid>"])
    ShowText(["Eek! Blind! Blind!"])
    ShowTextAttributes(["alice8thx_fc1", 4, 0, 2])
    ShowText(["\\n<Sword Alice>"])
    ShowText(["You're quite used to fighting, aren't you..."])
    ShowText(["The elite protecting the holy city are not just for show."])
    ShowTextAttributes(["angels_fc1", 2, 0, 2])
    ShowText(["\\n<Angel Soldier A>"])
    ShowText(["Summon the holy beast Uranus!"])
    ShowText(["Strike the enemies in the dark with beast techniques for special damage!"])
    ShowTextAttributes(["angels_fc1", 2, 0, 2])
    ShowText(["\\n<Angel Soldier B>"])
    ShowText(["Reports have come in that Endiel has defeated more than five foes!"])
    ShowText(["Being a warrior type, they are also weak to pleasure techniques!"])
    ShowTextAttributes(["alice8thx_fc1", 5, 0, 2])
    ShowText(["\\n<Martial Alice>"])
    ShowText(["Hehe, are you saying you'll treat me to pleasure?"])
    ShowText(["I'll enjoy it to the fullest..."])
    Empty([])

CommonEvent 153
Name = "EV153"

  Page 0
    ShowTextAttributes(["sabiriel_fc1", 2, 0, 2])
    ShowText(["\\n<Sabiriel>"])
    ShowText(["Warriors like you are supposed to be weak in the dark!"])
    ShowText(["Cupid, support with status-altering magic!!"])
    ShowTextAttributes(["cupid_fc1", 2, 0, 2])
    ShowText(["\\n<Cupid>"])
    ShowText(["Eek! Blind! Blind!"])
    ShowTextAttributes(["alice8thx_fc1", 4, 0, 2])
    ShowText(["\\n<Sword Alice>"])
    ShowText(["You're quite used to fighting, aren't you..."])
    ShowText(["The elite protecting the holy city are not just for show."])
    ShowTextAttributes(["angels_fc1", 2, 0, 2])
    ShowText(["\\n<Angel Soldier A>"])
    ShowText(["Summon the holy beast Uranus!"])
    ShowText(["Strike the enemies in the dark with beast techniques for special damage!"])
    ShowTextAttributes(["angels_fc1", 2, 0, 2])
    ShowText(["\\n<Angel Soldier B>"])
    ShowText(["Reports have come in that Endiel has defeated more than five foes!"])
    ShowText(["Being a warrior type, they are also weak to pleasure techniques!"])
    ShowTextAttributes(["alice8thx_fc1", 5, 0, 2])
    ShowText(["\\n<Martial Alice>"])
    ShowText(["Hehe, are you saying you'll treat me to pleasure?"])
    ShowText(["I'll enjoy it to the fullest..."])
    Empty([])

CommonEvent 154
Name = "EV154"

  Page 0
    ShowTextAttributes(["sabiriel_fc1", 2, 0, 2])
    ShowText(["\\n<Sabiriel>"])
    ShowText(["Warriors like you are supposed to be weak in the dark!"])
    ShowText(["Cupid, support with status-altering magic!!"])
    ShowTextAttributes(["cupid_fc1", 2, 0, 2])
    ShowText(["\\n<Cupid>"])
    ShowText(["Eek! Blind! Blind!"])
    ShowTextAttributes(["alice8thx_fc1", 4, 0, 2])
    ShowText(["\\n<Sword Alice>"])
    ShowText(["You're quite used to fighting, aren't you..."])
    ShowText(["The elite protecting the holy city are not just for show."])
    ShowTextAttributes(["angels_fc1", 2, 0, 2])
    ShowText(["\\n<Angel Soldier A>"])
    ShowText(["Summon the holy beast Uranus!"])
    ShowText(["Strike the enemies in the dark with beast techniques for special damage!"])
    ShowTextAttributes(["angels_fc1", 2, 0, 2])
    ShowText(["\\n<Angel Soldier B>"])
    ShowText(["Reports have come in that Endiel has defeated more than five foes!"])
    ShowText(["Being a warrior type, they are also weak to pleasure techniques!"])
    ShowTextAttributes(["alice8thx_fc1", 5, 0, 2])
    ShowText(["\\n<Martial Alice>"])
    ShowText(["Hehe, are you saying you'll treat me to pleasure?"])
    ShowText(["I'll enjoy it to the fullest..."])
    Empty([])

CommonEvent 155
Name = "EV155"

  Page 0
    ShowTextAttributes(["sabiriel_fc1", 2, 0, 2])
    ShowText(["\\n<Sabiriel>"])
    ShowText(["Warriors like you are supposed to be weak in the dark!"])
    ShowText(["Cupid, support with status-altering magic!!"])
    ShowTextAttributes(["cupid_fc1", 2, 0, 2])
    ShowText(["\\n<Cupid>"])
    ShowText(["Eek! Blind! Blind!"])
    ShowTextAttributes(["alice8thx_fc1", 4, 0, 2])
    ShowText(["\\n<Sword Alice>"])
    ShowText(["You're quite used to fighting, aren't you..."])
    ShowText(["The elite protecting the holy city are not just for show."])
    ShowTextAttributes(["angels_fc1", 2, 0, 2])
    ShowText(["\\n<Angel Soldier A>"])
    ShowText(["Summon the holy beast Uranus!"])
    ShowText(["Strike the enemies in the dark with beast techniques for special damage!"])
    ShowTextAttributes(["angels_fc1", 2, 0, 2])
    ShowText(["\\n<Angel Soldier B>"])
    ShowText(["Reports have come in that Endiel has defeated more than five foes!"])
    ShowText(["Being a warrior type, they are also weak to pleasure techniques!"])
    ShowTextAttributes(["alice8thx_fc1", 5, 0, 2])
    ShowText(["\\n<Martial Alice>"])
    ShowText(["Hehe, are you saying you'll treat me to pleasure?"])
    ShowText(["I'll enjoy it to the fullest..."])
    Empty([])
